3D Artist | Weapons, Props & Environments
- Modeling, sculpting, and texturing game-ready assets
- High/low poly baking workflow with clean, efficient UV mapping
- Mid-poly workflow
- Nanite workflow
- Modular assets workflow
I also shared my experience and techniques in this article on 80 Level:
https://80.lv/articles/how-to-texture-worn-out-dbal-b2-laser-gun-in-substance-3d-painter