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Deepak Gollar
Deepak Gollar
Props & Environment Artist
Mumbai, India

Summary

3D Artist | Weapons, Props & Environments

- Modeling, sculpting, and texturing game-ready assets

- High/low poly baking workflow with clean, efficient UV mapping

- Mid-poly workflow

- Nanite workflow

- Modular assets workflow

I also shared my experience and techniques in this article on 80 Level:
https://80.lv/articles/how-to-texture-worn-out-dbal-b2-laser-gun-in-substance-3d-painter

Skills

Maya3D ModelingSubstance PainterPBR TexturingLow-poly ModelingTexturingTexture BakingZbursh

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag